android中的很多游戏的游戏都使用了重力感应的技术,就研究了一下重力感应
以屏幕的左下方为原点,箭头指向的方向为正。从-10到10,以浮点数为等级单位,想象以下情形:
手机屏幕向上(z轴朝天)水平放置的时侯,(x,y,z)的值分别为(0,0,10);
手机屏幕向下(z轴朝地)水平放置的时侯,(x,y,z)的值分别为(0,0,-10);
手机屏幕向左侧放(x轴朝天)的时候,(x,y,z)的值分别为(10,0,0);
手机竖直(y轴朝天)向上的时候,(x,y,z)的值分别为(0,10,0);
其他的如此类推,规律就是:朝天的就是正数,朝地的就是负数。
利用x,y,z三个值求三角函数,就可以精确检测手机的运动状态了。
代码实例:
AndroidManifest.xml
<uses-permission android:name="android.hardware.sensor.accelerometer"/>
代码很简单
Java Code:
package com.learn.sunboy;
import android.app.Activity;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.Toast;
public class TestSensor extends Activity{
private SensorManager mSensorManager = null;
private Sensor mSensor = null;
private float x, y, z;
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
mSensorManager = (SensorManager)this.getSystemService(SENSOR_SERVICE);
mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
SensorEventListener lsn = new SensorEventListener() {
@Override
public void onSensorChanged(SensorEvent event) {
x = event.values[SensorManager.DATA_X];
y = event.values[SensorManager.DATA_Y];
z = event.values[SensorManager.DATA_Z];
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
};
@Override
public boolean onTouchEvent(MotionEvent event){
if(event.getAction() == MotionEvent.ACTION_DOWN){
mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME);
String str = "x=" + x + "; y=" + y + "; z=" + z;
Toast.makeText(getApplicationContext(), str, Toast.LENGTH_LONG).show();
}
return super.onTouchEvent(event);
}
@Override
public void onResume(){
mSensorManager.registerListener(lsn, mSensor, SensorManager.SENSOR_DELAY_GAME);
super.onResume();
}
@Override
public void onPause(){
mSensorManager.unregisterListener(lsn);
super.onPause();
}
}